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Old Jan 04, 2008, 02:49 PM // 14:49   #21
Krytan Explorer
 
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These Hero builds made a huge difference. Thanks to everyone for posting them.

I got through the entire dungeon (Shards) and up to the last boss with +2 to +6 morale boosts with my ranger (which is pretty good for me! ). I used three smiting monk Heroes with variations on the skill bars posted here -- two had RoJ and one had SoJ. Each time I faced a group I'd activate Smiter's Boon on them all and then set the Elite skill to fire first.

Then, I'd target one Hero on the Chained Cleric and everybody else on the Priest (I'm not sure which should be the priority, actually), call the target, and attack. All-caster groups just melted away. Groups with Brutes were also much, much easier. I'd focus on the casters even in "Brute groups" and then look around and the brutes would be just ... gone.

The pure melee groups (Enchanted Swords, etc.) were the hardest groups, but I did OK against those, too.

However, I got totally owned by Fendi (the final boss) and his -- aptly named -- Damned Crewmen. I tried to lure him into the flame jets but it just didn't work. And, every time, once the Crewmen spawned, my team would just evaporate.

Is a three-smiter Hero group too ... squishy ... for the final boss? Would two smiters plus, say, a Prot Hero or Warding elementalist or a spirit-spamming Ritualist be more effective? Anyone have any any suggestions? Maybe I just used the wrong strategy, I dunno. It was awfully discouraging, though. That dungeon is so freaking long. I finally had to abandon Shards because it was really late. I have been able to beat the last boss even at -60 dp by making multiple suicide runs from the rez shrine, but that's just really tedious and not fun.

There has to be a better way that I'm just not seeing...

Last edited by tmr819; Jan 04, 2008 at 02:52 PM // 14:52..
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Old Jan 23, 2008, 04:28 AM // 04:28   #22
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I found that the Damned Crewmen will spawn where the Fendi Nin died the previous time. So, the first time, you'll get problems. But, on all successive times, if you can pull Fendi Nin away about half an aggro circle from where he died the last time, you can attack the Soul to your hearts content and the Damned Crewmen won't bother you.

Doing that, my ranger (playing a splinter barrage build) and the 3 smiter team, went through the dungeon in under 2 hours. Only 2 party wipes and everyone had +10% morale boost at the end. Couldn't have asked for anything better.
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Old Jan 30, 2008, 04:01 AM // 04:01   #23
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hey can anyone give a hybrid smiter/healing or smiter/prot for my heroes in shards of orr?
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Old Feb 03, 2008, 08:45 AM // 08:45   #24
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Reversal of Damage, Smite Condition, Smite Hex, Smiter's Boon, Blessed Light, Zealot's Fire, Castigation Signet, Signet of Devotion

Reversal of Fortune, Reversal of Damage, Smite Condition, Smite Hex, Protective Spirit, Restore Condition, Zealot's Fire, Castigation Signet

But they wouldn't do as much as the usual healers/protectors/hybrids.
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Old Feb 05, 2008, 07:05 PM // 19:05   #25
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Doing HM shards of orr, is a pain. The smite builds aren't working well out there..
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Old Feb 08, 2008, 12:35 PM // 12:35   #26
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Not really. I owned that place with 4 Ray of Judgement smite monks (me & 3 hero monks). At attri 16, 1 Ray can dish out 110 dmg so in effective 220 dmg againts undead. When 4 monks smite together, usually after the 3 Ray, nothing is left standing. Even if there is, the last Ray is use to mop up (usually nothing to mop up. :P ) The rest of the smite bar includes Judge Intervention & Reversal of Damage. The heroes are godly with 3/4 skills.

As the other post mentioned, Fendi is a different story. After a few party wipes, I used a different strategy. My H/H is flagged 1/2 aggro circle away from me & I take Fendi's aggro. Since Fendi can dish out a lot of damage fast & hard, my heroes will continously spam RoF & JI on me. I can also be healed by them & my henchies while dealing holy damage to Fendi & his Damned Crewmen (both undead & take 2x damage from holy sources) RoF returns 80 dmg to attacker so it deals 160 in return & JI returns 190 dmg to a random mob so it deals 380 dmg. Fendi is cake if the aggro is controlled.

p.s. this was done in HM
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